– Locative Game – 

Westwood, LA (2012)

Players picked up instructions at the gallery and used them to navigate the surrounding Westwood neighborhood. Instructions guided players to lock direction when encountering evidence of chain stores and move freely after encountering independent businesses or creative expressions.


“Samara Smith’s Chain Reaction (Westwood) (2012) is a
particularly relevant example of how games in public space,
also known as “big urban games,” are contemporary
adaptations of the dérive model… the game trains players
to heighten personal awareness of their surroundings
by challenging them to find particular socioeconomic clues.”

The Aesthetics of Play,
by Sarah Brin
(Game Room Poster, Hammer Museum)


Midtown Manhattan (2006)

Players used instructions to explore Midtown Manhattan. Instructions guided players to lock direction when encountering chain stores and move freely after encountering evidence of independent business and creative expression.


A fun and participatory way to explore and map urban spaces,
this game’s type of investigative rules set holds interesting
potential
for community-based documentary projects.”

Critical Play: Radical Game Design, by Mary Flanagan (210-211)
Boal Quote from: The Rainbow of Desire (12)


Exhibition:

  • Game Room, Hammer Museum, December 2012- February 2013

Public Experience:

  • Westwood, LA, 2012
  • Midtown Manhattan, 2006